图片
欧洲小城的设计师潮玩纪念品
把四座较少被关注的欧洲城市转化为四格黏土感设计师潮玩展示图,以城市名称、圆润地标和地方氛围构成统一的收藏品视觉。
Prompt
2x2 网格,16:9,为4个较少为人所知的欧洲城市制作:class Designer_Vinyl_Souvenir:
def __init__(self, location="[LOCATION]", vibe="[VIBE]"):
self.materials = "亮面 ABS 塑料、光滑乙烯基、柔和的黏土拟态风格、高反光"
self. camera = "明亮的影棚灯光、柔和阴影、微距产品摄影、洁净的白色背景"
def assemble_toy(self):
# 核心基座
base = "一个简洁、扁平的椭圆形木质或塑料展示底座。"
# AI 推断:推断字体与地标
puffy_text = f"巨大的、厚实的、充气气球般的 3D 字母,拼出‘{location}’,置于底座前方。光泽鲜艳。"
landmarks = f"AI_INFER(可爱、风格化、圆润的 3D 微缩模型,呈现标志性的{location}建筑与自然景观,并契合{vibe}。直接置于文字后方。)"
# 背景
sky_elements = f"AI_INFER(与{location}相关的厚实、光滑、漂浮的 3D 云朵、太阳或月亮),由背景中隐形的玩具支架支撑。"
return [base, puffy_text, landmarks, sky_elements]
# 执行:渲染成一款昂贵且备受追捧的实体收藏级艺术玩具。不允许有锐利边缘;所有部分都必须采用柔和的倒角。2x2 grid, 16:9, do this for 4 lesser known European cities:class Designer_Vinyl_Souvenir:
def __init__(self, location="[LOCATION]", vibe="[VIBE]"):
self.materials = "Glossy ABS plastic, smooth vinyl, soft claymorphism, highly reflective"
self. camera = "Bright studio lighting, soft shadows, macro product photography, pristine white background"
def assemble_toy(self):
# The Anchor
base = "A simple, flat, oval wooden or plastic display plinth."
# AI INFERENCE: Deduce the Typography and Landmarks
puffy_text = f"Massive, thick, inflated balloon-like 3D letters spelling '{location}' resting on the front of the base. Glossy and vibrant."
landmarks = f"AI_INFER(Cute, stylized, rounded 3D miniature models of iconic {location} architecture and nature fitting the {vibe}). Tucked directly behind the text."
# The Backdrop
sky_elements = f"AI_INFER(Chunky, smooth, floating 3D clouds, suns, or moons associated with {location}) held up by invisible toy struts in the background."
return [base, puffy_text, landmarks, sky_elements]
# EXECUTE: Render as an expensive, highly coveted physical collectible art toy. No sharp edges allowed; everything must be softly beveled.
使用建议
使用建议:将[LOCATION]替换为目标城市,将[VIBE]替换为该城市的气质,并为每个格子指定不同城市;生成后检查城市文字与地标是否准确。
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