视频
像素风餐厅经营游戏
从餐厅经营玩法出发,逐步完善等距像素视觉、昼夜与天气效果,以及多镜头游戏预告片。
Prompt
设计一个餐厅模拟游戏,目标是服务顾客、获得高评分,并向上扩展到更多楼层。游戏应有活动 HUD,并支持单人部署点数进行游玩,玩法能够自然演化。
提示词 2
好的,这看起来很有意思,但美感上还不够吸引人。我觉得可以加入角色设定表和环境设定表,让素材都成为真正可用的素材,然后就能把它们重新组合起来。
另外,这是一个从左向右滚动的视角。我也希望能有等距视角,以及天气、背景音、街道音效,还有昼夜交替时恰当的主光照。总之,需要在美感上做更多提升。
提示词 3
好的,这很棒。现在我想请你为这个游戏制作一支视频预告片,展示游戏画面、玩法,以及游戏不同特色的说明标注。我希望预告片或许能以讲故事的方式呈现。时长可以是 1 分钟或 2 分钟,我希望它像一支细节丰富的预告片,或许采用多个摄像机视角展现游戏中发生的事情,并标注不同的内容和事件,还配上游戏中很棒的复古音效。Design a simulacra of restaurant whose goal is to serve the customers, get high reviews and expand upwards and besides to new floors. It should have a hud of the activities and should be such that a single player can deploy points to play and the gameplay is emergent.
Prompt 2
Okay, this looks interesting, but it doesn't look aesthetically pleasing. I think it would make sense to have a character sheet and an environment sheet where the assets are actually proper assets, and you can now put them back together.
Also, this is a left-to-right scrolling view. I'd love to have an isometric view as well, and things like weather, a background sound, street sound, and proper key lighting between day and night. Basically, more of an aesthetic upgrade
Prompt 3
Okay, this is great. Now I want you to make a video trailer for this, showing the game, how the game is played, and callouts on different features of the game. I want the trailer to maybe be based on storytelling. If you want it to be 1 minute or 2 minutes, I want the trailer to be almost like a very detailed trailer, with maybe multiple cameras of what's happening and maybe callouts of different things and different events in the game, with great retro sound of the game.
使用建议
适合用多轮提示逐步搭建游戏原型,再补充美术方向与宣传片需求。
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