Unreviewed source draft

Video

Pixel-Art Restaurant Management Game

Starting with restaurant management gameplay, gradually develop the isometric pixel-art visuals, day-and-night weather effects, and a multi-shot game trailer.

View original

Prompt

Design a simulacra of restaurant whose goal is to serve the customers, get high reviews and expand upwards and besides to new floors. It should have a hud of the activities and should be such that a single player can deploy points to play and the gameplay is emergent.

Prompt 2
Okay, this looks interesting, but it doesn't look aesthetically pleasing. I think it would make sense to have a character sheet and an environment sheet where the assets are actually proper assets, and you can now put them back together.
Also, this is a left-to-right scrolling view. I'd love to have an isometric view as well, and things like weather, a background sound, street sound, and proper key lighting between day and night. Basically, more of an aesthetic upgrade

Prompt 3
Okay, this is great. Now I want you to make a video trailer for this, showing the game, how the game is played, and callouts on different features of the game. I want the trailer to maybe be based on storytelling. If you want it to be 1 minute or 2 minutes, I want the trailer to be almost like a very detailed trailer, with maybe multiple cameras of what's happening and maybe callouts of different things and different events in the game, with great retro sound of the game.

How to use

Suitable for building a game prototype over multiple rounds of prompting, then adding art direction and trailer requirements.

Details

Type
Video
License
Source-author-rights
Published

Report this content