图片
科幻撤离区电影海报
将参考角色置于冷色调未来撤离区,以湿地反光、雾气、霓虹点缀和克制 HUD 营造编辑式电影主视觉。
Prompt
运用上传的角色参考图,创作一幅电影感的图形写实场景,强烈借鉴未来主义编辑风科幻主视觉的视觉语言:大胆的平面设计、选择性写实、绘画式简化,以及高对比霓虹点缀的极简风格。
角色相似度的完整性是最高优先级。精确保留角色的:头身比例、眼型与眼距、面部结构、轮廓、解剖结构、色彩、材质、服装、配饰以及整体设计语言。不要人性化、重新设计,也不要添加参考图中不存在的面部特征或解剖结构。
场景:
将角色置于一个流线型的未来感“采集区”室内空间中,地面潮湿反光,建筑宏大而几何化,有柔雾,以及大型简化的结构形体。角色俯身靠在一具瘫倒、破损的合成敌对单位上,该单位有电流嗡鸣和火花迸射;一只手搭在它身上,另一只手握着指向下方的未来激光枪。一膝跪地。背景中地面还有另外两个敌人,其中另一个已损坏,但仍在试图行走。
视觉风格:
画面乍看应具有写实感,近看则带有绘画感并经过选择性简化。让焦点平面中的角色保持高度精细,同时允许环境部分消融为宽阔的色调块面、雾气、细微的绘画式滤镜和暗示性的细节。不要粗重的轮廓线。形体通过光线、阴影、轮廓以及大胆的色彩分离来界定。
镜头与构图:
竖向电影感构图,如高端海报美术。使用28mm镜头,略低机位,距离足够近以体现透视存在感,同时足够宽以纳入环境和地面倒影。角色约占画面高度的55%至65%。偏离中心的构图。大量运用留白。瘫倒单位的躯体形成对角线前景锚点。大型建筑形体和圆形或弧形背景帮助框定角色。整体布局应呈现电影主视觉与图形编辑设计相结合的效果。
光线:
硬朗、定向、雕塑感的光线。冷灰蓝色环境氛围,搭配来自上方或后侧四分之三方向的锐利白光,形成深重的阴影块面和清晰的轮廓光分离。亮边缘有可控的光晕与光晕扩散。潮湿表面呈现强烈的镜面高光。仅在小范围内加入微弱的暖色反射或品红色点缀。光线必须具有图形感、精准感和电影感,绝不平淡。
色彩调色板:
以冷中性色为主,蓝灰色阴影、白色表面和黑色材质块面,以荧光酸性青柠色作为主要强调色。次要强调色可包括炽热品红、电光青和饱和钴蓝,且极少量使用。色彩处理应大胆且具有品牌感,图形对比强烈,饱和度可控。
材质处理:
使用有限且高级的材质语汇:哑光白色外壳表面、光面黑色部件、技术面料、光滑聚合物、潮湿的混凝土或树脂地面,以及锐利的反光表面。微观细节仅在焦点平面中最为突出:细微划痕、精细表面纹理、轻微磨损、水滴以及触感明显的材质过渡。保留角色原有的材质特征。
图形设计层:
将细微的UI与编辑式叠加元素融入场景:极简战术界面框、细线边框、小型数据标签、截断的数字片段、扫描线纹理、信号标记以及干净的未来感HUD细节。少量使用,并遵循严谨的图形设计原则排布。它们应像是场景世界与构图的一部分,而非随意的装饰。排版与界面点缀应采用干净的未来感风格,搭配细长的模块化线条和色块,尤其以酸性青柠色和白色为主。
海报/编辑影响:
借鉴参考中高端图形排版的感觉:大面积干净留白色块、醒目的矩形信息面板、不对称的文字区域,以及图像与界面之间精心设计的层级关系。画面应像电影预告片的定格画面,兼具高端设计杂志跨页的质感。
氛围:
薄雾、潮湿的霾气、若隐若现的扫描线纹理、细微的胶片颗粒,以及少量柔焦的前景微粒。湿地面上的倒影十分重要。环境应显得无菌、未来感十足,并在心理上带有冷峻感。
情绪基调:
克制、疏离、优雅,略带诡异感。角色应像一位置身于视觉品牌化科幻世界中的安静专业人士。
约束:
不要杂乱的赛博朋克街景。不要充满随机道具的繁忙背景。不要平淡的光线。不要全画面锐利。不要粗重线条。不要到处都是过度渲染的噪点。不要重新设计角色。不要通用的动作姿态。让画面保持克制、图形化且审慎。
画面比例:ar 4:5Create a cinematic graphic-realism scene using the uploaded reference character, heavily inspired by the visual language of futuristic editorial sci-fi key art: bold graphic design, selective realism, painterly simplification, and high-contrast neon-accented minimalism.
Likeness integrity is the highest priority. Preserve the character exactly: head-to-body proportions, eye shape and spacing, facial structure, silhouette, anatomy, colors, materials, clothing, accessories, and overall design language. Do not humanize, redesign, or add facial features or anatomy that are absent from the reference.
Scene:
Place the character in a sleek, futuristic extraction-zone interior with wet reflective flooring, monumental geometric architecture, soft fog, and large simplified structural forms. The character is leaning over a defeated, broken synthetic enemy unit that has electrical buzzing and sparks, with one hand resting on it while the other holds a futuristic laser gun pointed downward. One knee is on the floor. There are two more enemies on the ground in the background. Another one is broken but trying to walk.
Visual style:
The image should feel realistic at a glance, painterly and selectively simplified up close. Keep the character highly resolved in the focal plane, but allow parts of the environment to dissolve into broad tonal shapes, mist, subtle painterly filtering, and implied detail. No heavy outlines. Form is defined by light, shadow, silhouette, and bold color separation.
Camera and composition:
Vertical cinematic composition, like premium poster art. Use a 28mm lens, slightly low angle, close enough for perspective presence but wide enough to include the environment and floor reflections. Character occupies around 55 to 65 percent of the frame height. Off-center composition. Strong use of negative space. The body of the fallen unit creates a diagonal foreground anchor. Large architectural shapes and a circular or curved background form help frame the character. The overall layout should feel like a hybrid of cinematic key art and graphic editorial design.
Lighting:
Hard, directional, sculptural lighting. Cool grey-blue ambient atmosphere with sharp white light from above or the rear quarter, creating deep shadow masses and crisp rim separation. Controlled bloom and halation on bright edges. Wet surfaces catch strong specular highlights. Add a subtle warm reflection or magenta accent in small areas only. Lighting must feel graphic, precise, and cinematic, never flat.
Color palette:
Dominantly cold neutrals, blue-grey shadows, white surfaces, and black material blocks, with fluorescent acid-lime as the main accent color. Secondary accents may include hot magenta, electric cyan, and saturated cobalt blue, used very selectively. The color treatment should feel bold and branded, with intense graphic contrast but controlled saturation.
Material treatment:
Use a limited, premium material vocabulary: matte white shell surfaces, glossy black sections, technical fabric, smooth polymers, wet concrete or resin floor, and sharp reflective surfaces. Micro-detail is strongest in the focal plane only: subtle scuffs, fine surface texture, faint wear, water droplets, and tactile material transitions. Preserve the original material identity of the character.
Graphic design layer:
Integrate subtle UI and editorial overlay elements into the scene: minimal tactical interface boxes, thin line frames, small data labels, cropped numeric fragments, scanline texture, signal markers, and clean futuristic HUD details. Use them sparingly, arranged with strong graphic design discipline. They should feel like part of the world and composition, not random decoration. Typography and interface accents should use a clean futuristic style with thin modular lines and blocks, especially in acid-lime and white.
Poster/editorial influence:
Borrow the feeling of high-end graphic layout from the references: bold blocks of clean negative space, strong rectangular information panels, asymmetrical typography zones, and a carefully designed hierarchy between image and UI. The frame should feel like a still from a cinematic trailer combined with a premium design magazine spread.
Atmosphere:
Thin fog, humid haze, faint scanline texture, subtle film grain, and a few softly blurred foreground particles. Reflections on the wet floor are important. The environment should feel sterile, futuristic, and psychologically cold.
Emotional tone:
Controlled, detached, elegant, slightly eerie. The character should feel like a quiet professional inside a visually branded science-fiction world.
Constraints:
No cluttered cyberpunk street scene. No busy background full of random props. No flat lighting. No full-frame sharpness. No heavy linework. No over-rendered noise everywhere. No redesign of the character. No generic action pose. Keep the moment restrained, graphic, and deliberate.
Aspect ratio: ar 4:5
使用建议
上传角色参考图,并根据需要调整环境、配色或界面叠层。
信息
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