Image
Ice Ruins Battle · Elf Lunge and Ice Dragon
Uses an ultra-low angle, ultra-wide lens and motion blur to convey the impact of an elf lunging at the camera. The hand reaching forward in the foreground and the ice dragon behind create strong depth.
Prompt
[High-quality 2.5D anime illustration, refined cel shading. Battle scene in an ancient ruin covered in ice crystals. In the foreground, a shattered circular rune stone tablet and sharp ice crystals. The character slides across the water on their knees while charging toward the camera, one arm stretched to its limit, pressing forward as if to break through the frame, the other arm swung back to throw off their balance. The face is a close-up at very close range, mouth open, shouting. Extreme perspective, ultra-wide shock viewpoint, the oppressive feeling of the outstretched hand, motion blur, splashes of water and explosive scatter of ice shards. Behind, the huge pale-blue head of an energy dragon, a dark blue-black energy orb in its mouth, swirling air currents, lightning and streams of ice, collapsed stone pillars and water-surface reflections around, an extreme sense of pursuit. Super low angle, Dutch angle. 3:4.][高画質2.5Dアニメイラスト、精緻なセル塗り。氷晶に覆われた古代遺跡の戦闘シーン。手前に砕けた円形ルーン石盤と鋭い氷結晶、人物は水上を膝で滑り込みながらカメラへ突進し、片手を限界まで伸ばして画面を突き破るように迫り、もう片方の腕は後方へ振って体勢を崩す。顔は至近距離の大写し、口を開けて叫ぶ。極端なパース、超広角の衝撃視点、伸ばした手の圧迫感、動体ブラー、水しぶきと氷片の爆散。後方には巨大な青白いエネルギー龍の頭部、口内の黒青のエネルギー球、渦巻く気流、雷光と氷流、周囲に崩れた石柱と水面反射、極限の追撃感。超ローアングル、ダッチアングル。3:4。]
How to use
A dynamic shot suited to battle scenes or game character art. You can set the frame to 3:4 and keep the description of the hand reaching forward.
Details
- Type
- Image
- Source
- Isekai Tour 🌍 異世界の旅
- License
- Source-author-rights
- Published







