视频
打响指穿越时空短片
让角色随着打响指穿越多个时代与城市,并通过服装变化、连续前进和逐渐加速串联场景。
Prompt
格式:15s / 145 BPM / 节拍同步跳跃
角色:@[image1],持续向前移动,每次跳跃换装
镜头:正面跟拍,平视,全身,随角色向后移动
调色:超写实流行感(Hyperreal Pop Look)
触发:移动中打响指 → 瞬间转场
规则:每次跳跃都换一套新服装,向前的运动永不停止,速度逐渐提升(走 → 快走 → 跑 → 惊慌奔跑 → 放慢)
跳跃模式:时空穿越
序列:
从家中室内开始,角色已在移动中途打响指 → 触发
1:史前丛林,继续行走,远处有恐龙 → 触发
2:火山频发的史前大地,灰烬飘落,步伐略微加快 → 触发
3:古埃及,穿越一阵沙尘狂风 → 触发
4:古罗马街道,穿行于人群之中 → 触发
5:中世纪战场,快走,战马疾驰靠近 → 触发
6:瘟疫时代的小镇,紧张感上升,步伐加快 → 触发
7:工业革命时期的街道,蒸汽喷发,接近奔跑 → 触发
8:近代早期的城市,车辆疾驰而过,奔跑 → 触发
9:近未来城市,无人机近距离掠过,快跑 → 触发
10:高度发达的未来,全息影像故障闪烁,不稳定的奔跑 → 强制触发
11:正在崩塌的遥远未来,全面惊慌奔跑,结构不断折叠 → 强制触发
12:超现实的未来虚空,速度放慢,呼吸趋于平稳,同时仍向前移动
最后 → 持续向前,再次打响指 → 无缝循环
另一种模式:
格式:15s / 145 BPM / 节拍同步跳跃
角色:@[image1] 持续向前移动,每次跳跃换装
镜头:正面跟拍,平视,全身,随角色向后移动
调色:超写实流行感(Hyperreal Pop Look)
触发:移动中打响指 → 瞬间转场
规则:每次跳跃都换一套新服装,向前的运动永不停止,速度逐渐提升(走 → 快走 → 跑 → 惊慌奔跑 → 放慢)
跳跃模式:城市跳跃
序列:
从家中室内开始,角色已在移动中途打响指 → 触发
1:东京十字路口,穿过密集人群 → 触发
2:首尔霓虹街道,招牌闪烁,节奏平稳 → 触发
3:纽约大道,出租车近距离疾驰,步伐加快 → 触发
4:伦敦街道,公交车从旁经过,在人群中穿行 → 触发
5:孟买市场,擦肩而过,节奏加快 → 触发
6:伊斯坦布尔大巴扎,人流密集,快走 → 触发
7:巴黎街道,自行车险些擦身而过,过渡为奔跑 → 触发
8:雨巷,溅水冲击,奔跑 → 触发
9:夜间交通堵塞,喇叭声,车辆近距离驶过,快跑 → 触发
10:暴风雨中的城市街道,狂风与碎片,不稳定的奔跑 → 强制触发
11:混乱的骚乱街道,物体飞舞,全面惊慌奔跑 → 强制触发
12:空旷的黎明广场,无人,速度放慢,呼吸趋于平稳,同时仍向前移动
最后 → 持续向前,再次打响指 → 无缝循环
#aivideo #CinematicAIFORMAT: 15s / 145 BPM / beat-synced jumps
CHARACTER: @[image1] , continuously moving forward, outfit changes with each jump
CAMERA: frontal tracking, eye-level, full-body, moving backward with the character
COLOR GRADE: Hyperreal Pop Look
TRIGGER: finger snap while moving → instant transition
RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow)
JUMP_MODE: time travel
SEQUENCE:
start in home interior, character already walking forward mid-snap → trigger
1: prehistoric jungle, keeps walking, distant dinosaur → trigger
2: volcanic prehistoric land, ash falling, pace slightly faster → trigger
3: ancient Egypt, walking through sand gust → trigger
4: ancient Rome street, moving through crowd → trigger
5: medieval battlefield, fast walk, horse rush near → trigger
6: plague-era town, tension rises, pace increases → trigger
7: industrial revolution street, steam burst, near run → trigger
8: early modern city, vehicles rush past, running → trigger
9: near future city, drones pass close, fast run → trigger
10: advanced future, holograms glitch, unstable run → forced trigger
11: collapsing far future, full panic run, structures folding → forced trigger
12: surreal future void, slows down, breathing stabilizes while still moving forward
final → keeps moving forward, performs snap again → seamless loop
Another mode:
FORMAT: 15s / 145 BPM / beat-synced jumps
CHARACTER: @[image1] continuously moving forward, outfit changes with each jump
CAMERA: frontal tracking, eye-level, full-body, moving backward with the character
COLOR GRADE: Hyperreal Pop Look
TRIGGER: finger snap while moving → instant transition
RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow)
JUMP_MODE: city jump
SEQUENCE:
start in home interior, character already walking forward mid-snap → trigger
1: Tokyo crossing, walking through dense crowd → trigger
2: Seoul neon street, signs flicker, pace steady → trigger
3: New York avenue, taxi rush close, faster walk → trigger
4: London street, bus passes near, weaving through people → trigger
5: Mumbai market, shoulder graze, pace increases → trigger
6: Istanbul bazaar, tight crowd flow, fast walk → trigger
7: Paris street, bike near miss, transition into run → trigger
8: rainy alley, water splash impact, running → trigger
9: night traffic jam, horns, cars pass close, fast run → trigger
10: stormy city street, wind and debris, unstable run → forced trigger
11: chaotic riot street, objects flying, full panic run → forced trigger
12: empty dawn square, no people, slows down, breathing stabilizes while still moving forward
final → keeps moving forward, performs snap again → seamless loop
#aivideo #CinematicAI
使用建议
将角色替换为自己的参考图,再选择时空穿越或城市跳转版本。
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