Video · Seedance 2.5
WWII Dream Film Short
Create a cinematic short film that cuts from a bedroom dream into a WWII battlefield, then wakes back to reality, including segmented shots and sound design.
Prompt
Create an EXACTLY 30-second, 16:9 hyper-realistic Hollywood WWII cinematic video, 60 FPS target.
REFERENCES:
@image1 = Protagonist identity. Preserve exact face, beard, hairstyle and body.
@image2 = German WWII enemy soldier.
@image3 = WWII battlefield and bunker environment.
PROTAGONIST OUTFIT: Authentic olive-drab 1944 Allied uniform, khaki shirt, military trousers, brown leather belt, M1 steel helmet, muddy combat boots and M1 Garand rifle with wooden stock.
ENEMY: German infantry soldier wearing field-grey uniform, M40 steel helmet, leather equipment and carrying a Kar98k rifle.
00:00–00:03 | THE DREAM
Protagonist sleeps in his modern bedroom wearing a black T-shirt. Cinematic close-up slowly zooms toward his completely CLOSED eyes. At 00:02.5, sudden jump cut into WWII. Eyes must remain closed until the cut.
00:03–00:06 | BATTLEFIELD SHOCK
Protagonist stands confused in a devastated battlefield. Close-ups and POV shots show soldiers running, tanks advancing, gunfire, explosions and bomber planes flying overhead. He looks around in shock.
00:06–00:09 | ENEMY ATTACK
German soldiers fire toward him. He ducks, aims his M1 Garand and shoots, visibly dropping 2–3 enemies. He runs toward his Allied squad.
00:09–00:12 | SQUAD ADVANCE
Dynamic tracking shots show protagonist and Allied soldiers running through mud toward an enemy bunker. Explosions erupt nearby. A bomber flies overhead.
00:12–00:15 | BOMBER EXPLOSION
A bomber releases a bomb that explodes beside the squad. Massive fireball and shockwave throw everyone into the air. Protagonist flies backward and crashes onto the ground.
00:15–00:18 | AFTERMATH
Ground-level shot: protagonist lies face-down in mud. He sees fallen soldiers, some dead and others wounded. His face shows shock. Battlefield audio disappears, replaced by high-pitched tinnitus.
00:18–00:21 | RECOVERY
Tinnitus fades. Soldiers' screams and gunfire suddenly return. Protagonist quickly stands, grabs his rifle and runs into the German bunker.
00:21–00:24 | ENEMY ENCOUNTER
Handheld tracking shot inside a dark concrete bunker. The exact @image2 enemy suddenly appears, raises his Kar98k and aims at protagonist.
00:24–00:27 | WAKE UP
Enemy fires. Muzzle flash fills the frame. Sudden jump cut: protagonist jolts awake in his bedroom.
00:27–00:30 | IT WAS A DREAM
He checks his chest and stomach in panic, realizes he is unharmed, exhales with relief and lies back down.
AUDIO: Cinematic orchestral war music, authentic gunfire, artillery, aircraft, explosions, screaming soldiers, temporary tinnitus, sudden silence and soft ending piano.
STRICT RULES: Maintain @image1 identity, @image2 appearance and @image3 environment. Realistic physics, consistent wardrobe and weapons, cinematic camera movements, synchronized audio. No morphing, no teleportation, no subtitles or watermarks.
How to use
Prepare reference images for the protagonist, the enemy and the environment, and generate a battlefield dream and a wake-up ending by time segment.







