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Video · Seedance

Pixel Dress-Up Game: Autumn Woodland Style

Create a 15-second vertical retro pixel-art dress-up short combining live-action fashion photography with a pixel claw machine, clothing menus, rhythmically timed hard-cut outfit changes, and a level-complete screen.

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Prompt

【Style】Vintage pixel dress-up game outfit short film (Pixel Dress-Up Game), photorealistic fashion video, Y2K forest-core early autumn outfit, creamy brown color palette, 4K high definition, 30fps, combining pixel animation with live-action footage
【Duration】15 seconds
【Aspect ratio】Vertical 9:16
【Scene】A warm gray home bedroom that doubles as a dressing area, with a light beige rug; on the left are a brass reading lamp, a dark blue pinstriped armchair, a white rabbit cushion, and a round wooden side table with a cup of coffee on it; a green plant stands in the back center; on the right is a white door with a dark brown tote bag and gray-brown clothing hanging on it, beside a light wood and rattan glass cabinet
【Character】@ is named “Mia.” Refer to her only as “Mia” below; her face, skin tone, features, and body proportions must precisely match the reference image, maintaining the same identity throughout. Do not change her face or body proportions when changing outfits.
【Sound】Upbeat retro electronic music mixed with 8-bit game sound effects; use distinct sound effects for the mechanical claw moving, loading completion, mouse clicks, equipping each item, and the level-complete cue; no dialogue, no live-action subtitles

【Overall cinematography】
Fixed vertical full-body shot, slightly elevated front angle with a subtle downward tilt, approximately 24–28mm phone wide-angle lens; Mia remains fully in frame from head to shoes. The camera does not zoom in, zoom out, pan, or move at any point. Keep the character and furniture positions stable; all visual rhythm comes from pixel animation, mouse movement, and sharply timed hard cuts between outfit changes.

[00:00-00:02.80] Shot 1: Pixel claw drops in the character (Pixel Claw Entrance)

【Opening hook】
The first frame shows an empty room. A huge brown-and-white pixel claw quickly enters from the upper right of the frame, carrying Mia horizontally in from the right side.

【Initial outfit】
Mia wears a cream champagne-colored glossy satin pajama set: a loose long-sleeved collared top and straight-leg pants in the same fabric, covered in tiny dark brown dots, with dark brown piping on the collar, placket, cuffs, and pant hems. She wears plain white closed-toe soft-soled house slippers. The outfit is complete and opaque.

【Appearance】
Long copper-orange curly hair worn loose over her shoulders, wispy bangs, no hat, no necklace, no handbag.

【Action】
The pixel claw grips above Mia’s head and shoulders and carries her from the right to the exact center of the frame. Mia’s eyes are closed, her head droops toward her left shoulder, both arms hang limply, and her feet are together. Her body sways slightly like a sleeping game character.

Once the claw reaches the center, it stops moving horizontally, releases its grip, and rises vertically out of frame. Mia lands on the rug and remains standing, her body bouncing back gently as both feet settle firmly on the ground.

The claw is a flat 2D pixel overlay with crisp edges and orderly color blocks. It is not a realistic metal device and does not obscure or alter Mia’s face.

[00:02.80-00:05.40] Shot 2: Waking up and loading the outfit menu (Game UI Loading)

【Action】
Mia first keeps her head lowered and eyes closed, then slowly lifts her head and opens her eyes, looking directly at the camera with her lips slightly parted, as if just waking from a dream.

A cream-colored loading bar with a brown pixel outline appears at the bottom of the frame. It fills one segment at a time from left to right.

Mia closes her eyes and yawns. She raises both hands from beside her legs, bends her elbows as they pass her shoulders, then fully extends both arms overhead into a wide V-shaped stretch; her head tilts gently back and her shoulders lift. The satin sleeves form realistic folds.

A brief game cue sounds when the loading bar is full. Five pixel clothing cards fall quickly from the upper left of the frame and line up vertically as a selection menu on the left.

【Pixel interface】
At the upper left, show a cream-colored pixel-bordered title “DRESS UP”, with three pink pixel hearts arranged to its right; at the upper right, show a pixel-bordered “X.”

The five clothing cards on the left show, from top to bottom:
1. Cream-white lace camisole;
2. Brown plaid layered lace mini skirt;
3. Cocoa-brown fuzzy knit cardigan;
4. Cream slouchy socks and brown fuzzy platform shoes;
5. Orange-brown question-mark card “?”.

A large white pixel mouse cursor enters from the right side of the frame and moves beside the first clothing card. Keep all UI in flat pixel style; do not obscure Mia’s face or main body outline.

[00:05.40-00:10.80] Shot 3: Click items one by one to change outfits (Rhythmic Outfit Jump Cuts)

【Consistent outfit-change rules】
Every time, follow this exact sequence: “mouse moves to clothing card → click sound → pause for one beat → fixed-camera hard cut → corresponding item instantly appears.”

Keep the character’s position, body size, foot placement, head direction, and arm height identical before and after each hard cut. Do not have clothing gradually grow in, appear as particles, melt or deform, or change through an obscuring transition.

【First click | 00:05.40–00:06.20】
The cursor clicks the first top card.

On the next beat, the champagne pajama top instantly changes into a fitted cream-white camisole with thin straps; it has a small brown animal embroidery and dark buttons at the chest, and a cream-white lace ruffle panel at the hem.

Keep the champagne pajama pants and white house slippers. Mia lowers her raised arms to her sides to show the new top.

【Second click | 00:06.20–00:07.10】
The cursor moves down and clicks the second skirt card.

On the next beat, the champagne pajama pants instantly change into a coffee-brown plaid multilayered pleated mini skirt; the hem is made of multiple layers of plaid ruffles and cream-white lace, with a light, voluminous silhouette.

Several layers of vintage necklaces appear around her neck at the same time: the short chain has a small star pendant, and the long chain has a key or cross-shaped pendant. Keep the white house slippers for now.

【Third click | 00:07.10–00:08.10】
The cursor moves down and clicks the third knit cardigan card.

On the next beat, a cropped cocoa-brown fuzzy knit cardigan appears over Mia’s upper body. It has a V-neck, long sleeves, and loose cuffs, and is worn open to fully show the cream-white camisole and layered necklaces.

Add white sheer patterned tights to both legs at the same time, with a fine, clearly visible texture. They should not be excessively opaque or damaged.

【Fourth click | 00:08.10–00:09.20】
The cursor moves down and clicks the fourth shoe-and-sock card.

On the next beat, the white house slippers disappear and are replaced by cream-beige drawstring leg warmers and brown long-pile furry platform shoes. The leg warmers form several natural folds around the calves, with cream-colored drawstrings hanging loosely; the furry toe boxes are wide and fluffy, and the dark brown thick soles rest fully on the ground.

Mia keeps her feet together throughout. After the outfit change, her body only gives a slight natural bounce; she does not lift her feet or put the shoes on by hand.

【Fifth click | 00:09.20–00:10.80】
The cursor moves to the bottom question-mark card, pauses briefly, then clicks it.

On the next beat, a soft cream-white beret appears on Mia’s head, and a dark brown vintage structured handbag appears in her right hand. The bag has short handles, gold ring buckles, and leather trim, and hangs to around knee level.

Her right arm lowers naturally under the weight of the handbag; her long copper-orange curls fall voluminously on either side of the beret. Mia quickly looks down to check her complete outfit, then raises her head and looks at the camera.

[00:10.80-00:13.00] Shot 4: Final outfit check (Final Outfit Check)

【Complete look】
Cream-white beret, long copper-orange curls, cropped cocoa-brown fuzzy cardigan, cream-white lace camisole, brown plaid multilayered lace mini skirt, layered vintage necklaces, white patterned tights, cream-colored tie-up slouchy leg warmers, brown furry platform shoes, dark brown vintage handbag.

【Action】
Mia first looks down at her skirt and shoes, gently straightens the cardigan hem with her left hand, and steadies the handbag with her right.

She looks up again and gazes directly at the camera. Her left hand moves to her waist, elbow angled outward; her right hand holds the bag at her side. She shifts her weight slightly to one side into a natural S-shaped pose, with her knees together and head tilted slightly.

The five clothing cards on the left shrink and disappear one by one from bottom to top, leaving only “DRESS UP” at the upper left, the three hearts, and “X” at the upper right.

[00:13.00-00:15.00] Shot 5: Game complete freeze-frame (Complete Screen)

【Frame】
Large pixel text “COMPLETE!” appears slightly below center: cream-white lettering with a dark brown pixel outline and a light-colored dimensional shadow. It stretches across the area below her waist without completely covering the skirt’s layers.

When the text appears, play a clear 8-bit level-complete sound effect, and make the three pink hearts flash once in sync.

Mia holds her full-body finishing pose with her left hand on her waist, handbag in her right hand, and legs together. She looks directly at the camera with a slight smile; only natural breathing and subtle head movement remain.

For the final 1 seconds, the top “DRESS UP”, hearts, and “X” flicker slightly with an every-other-frame pixel-scan effect; “COMPLETE!” remains mostly intact. Keep the character, outfit, and background stable.

Hold on the complete UI and full outfit for 15.00 seconds, then end directly without fading or cutting to black.

【Negative constraints】
Do not change the protagonist’s face, identity, skin tone, age, or body proportions; do not turn the pixel claw into realistic machinery, let it cover the character’s face, or make her body deform while suspended; do not garble menu text, change the clothing card order, have the cursor click the wrong item, or let the cursor pass over the character’s face; do not change outfits before a click, omit the item appearing after a click, or show multiple items appearing early at once; do not use gradual, magical-particle, smoke, or melting outfit changes, or have clothes grow from inside the body; do not let the character’s position drift between outfit changes, alter the camera angle, or make the background furniture jump; do not lose the camisole, mini skirt, cardigan, necklaces, patterned tights, slouchy leg warmers, furry shoes, beret, or handbag; do not make clothing transparent, expose beneath the skirt, cause a wardrobe malfunction, damage the tights, or let the bag strap pass through an arm; do not add extra limbs or fingers, fuse fingers, distort the face, or let hair pass through the body; do not add background people or reflections in mirrors, shake the camera, zoom randomly, or let UI cover the character’s face; do not add garbled subtitles, watermarks, brand logos, plastic skin, a plastic CGI look, or anime-style rendering.

wan3.0 effect 👇

How to use

Usage suggestion: Upload a character reference image and choose a video model that supports reference images, a locked camera, character consistency, and sound effect control. After generation, carefully check the text UI, hands, clothing layers, and outfit-change timing.

Details

Type
Video
Model
Seedance
Source
John
License
Source-author-rights
Published

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