Video · Seedance
Pixel Dress-Up Game: Autumn Woodland Style
Create a 15-second vertical retro pixel-art dress-up short combining live-action fashion photography with a pixel claw machine, clothing menus, rhythmically timed hard-cut outfit changes, and a level-complete screen.
Prompt
【Style】Vintage pixel dress-up game outfit short film (Pixel Dress-Up Game), photorealistic fashion video, Y2K forest-core early autumn outfit, creamy brown color palette, 4K high definition, 30fps, combining pixel animation with live-action footage
【Duration】15 seconds
【Aspect ratio】Vertical 9:16
【Scene】A warm gray home bedroom that doubles as a dressing area, with a light beige rug; on the left are a brass reading lamp, a dark blue pinstriped armchair, a white rabbit cushion, and a round wooden side table with a cup of coffee on it; a green plant stands in the back center; on the right is a white door with a dark brown tote bag and gray-brown clothing hanging on it, beside a light wood and rattan glass cabinet
【Character】@ is named “Mia.” Refer to her only as “Mia” below; her face, skin tone, features, and body proportions must precisely match the reference image, maintaining the same identity throughout. Do not change her face or body proportions when changing outfits.
【Sound】Upbeat retro electronic music mixed with 8-bit game sound effects; use distinct sound effects for the mechanical claw moving, loading completion, mouse clicks, equipping each item, and the level-complete cue; no dialogue, no live-action subtitles
【Overall cinematography】
Fixed vertical full-body shot, slightly elevated front angle with a subtle downward tilt, approximately 24–28mm phone wide-angle lens; Mia remains fully in frame from head to shoes. The camera does not zoom in, zoom out, pan, or move at any point. Keep the character and furniture positions stable; all visual rhythm comes from pixel animation, mouse movement, and sharply timed hard cuts between outfit changes.
[00:00-00:02.80] Shot 1: Pixel claw drops in the character (Pixel Claw Entrance)
【Opening hook】
The first frame shows an empty room. A huge brown-and-white pixel claw quickly enters from the upper right of the frame, carrying Mia horizontally in from the right side.
【Initial outfit】
Mia wears a cream champagne-colored glossy satin pajama set: a loose long-sleeved collared top and straight-leg pants in the same fabric, covered in tiny dark brown dots, with dark brown piping on the collar, placket, cuffs, and pant hems. She wears plain white closed-toe soft-soled house slippers. The outfit is complete and opaque.
【Appearance】
Long copper-orange curly hair worn loose over her shoulders, wispy bangs, no hat, no necklace, no handbag.
【Action】
The pixel claw grips above Mia’s head and shoulders and carries her from the right to the exact center of the frame. Mia’s eyes are closed, her head droops toward her left shoulder, both arms hang limply, and her feet are together. Her body sways slightly like a sleeping game character.
Once the claw reaches the center, it stops moving horizontally, releases its grip, and rises vertically out of frame. Mia lands on the rug and remains standing, her body bouncing back gently as both feet settle firmly on the ground.
The claw is a flat 2D pixel overlay with crisp edges and orderly color blocks. It is not a realistic metal device and does not obscure or alter Mia’s face.
[00:02.80-00:05.40] Shot 2: Waking up and loading the outfit menu (Game UI Loading)
【Action】
Mia first keeps her head lowered and eyes closed, then slowly lifts her head and opens her eyes, looking directly at the camera with her lips slightly parted, as if just waking from a dream.
A cream-colored loading bar with a brown pixel outline appears at the bottom of the frame. It fills one segment at a time from left to right.
Mia closes her eyes and yawns. She raises both hands from beside her legs, bends her elbows as they pass her shoulders, then fully extends both arms overhead into a wide V-shaped stretch; her head tilts gently back and her shoulders lift. The satin sleeves form realistic folds.
A brief game cue sounds when the loading bar is full. Five pixel clothing cards fall quickly from the upper left of the frame and line up vertically as a selection menu on the left.
【Pixel interface】
At the upper left, show a cream-colored pixel-bordered title “DRESS UP”, with three pink pixel hearts arranged to its right; at the upper right, show a pixel-bordered “X.”
The five clothing cards on the left show, from top to bottom:
1. Cream-white lace camisole;
2. Brown plaid layered lace mini skirt;
3. Cocoa-brown fuzzy knit cardigan;
4. Cream slouchy socks and brown fuzzy platform shoes;
5. Orange-brown question-mark card “?”.
A large white pixel mouse cursor enters from the right side of the frame and moves beside the first clothing card. Keep all UI in flat pixel style; do not obscure Mia’s face or main body outline.
[00:05.40-00:10.80] Shot 3: Click items one by one to change outfits (Rhythmic Outfit Jump Cuts)
【Consistent outfit-change rules】
Every time, follow this exact sequence: “mouse moves to clothing card → click sound → pause for one beat → fixed-camera hard cut → corresponding item instantly appears.”
Keep the character’s position, body size, foot placement, head direction, and arm height identical before and after each hard cut. Do not have clothing gradually grow in, appear as particles, melt or deform, or change through an obscuring transition.
【First click | 00:05.40–00:06.20】
The cursor clicks the first top card.
On the next beat, the champagne pajama top instantly changes into a fitted cream-white camisole with thin straps; it has a small brown animal embroidery and dark buttons at the chest, and a cream-white lace ruffle panel at the hem.
Keep the champagne pajama pants and white house slippers. Mia lowers her raised arms to her sides to show the new top.
【Second click | 00:06.20–00:07.10】
The cursor moves down and clicks the second skirt card.
On the next beat, the champagne pajama pants instantly change into a coffee-brown plaid multilayered pleated mini skirt; the hem is made of multiple layers of plaid ruffles and cream-white lace, with a light, voluminous silhouette.
Several layers of vintage necklaces appear around her neck at the same time: the short chain has a small star pendant, and the long chain has a key or cross-shaped pendant. Keep the white house slippers for now.
【Third click | 00:07.10–00:08.10】
The cursor moves down and clicks the third knit cardigan card.
On the next beat, a cropped cocoa-brown fuzzy knit cardigan appears over Mia’s upper body. It has a V-neck, long sleeves, and loose cuffs, and is worn open to fully show the cream-white camisole and layered necklaces.
Add white sheer patterned tights to both legs at the same time, with a fine, clearly visible texture. They should not be excessively opaque or damaged.
【Fourth click | 00:08.10–00:09.20】
The cursor moves down and clicks the fourth shoe-and-sock card.
On the next beat, the white house slippers disappear and are replaced by cream-beige drawstring leg warmers and brown long-pile furry platform shoes. The leg warmers form several natural folds around the calves, with cream-colored drawstrings hanging loosely; the furry toe boxes are wide and fluffy, and the dark brown thick soles rest fully on the ground.
Mia keeps her feet together throughout. After the outfit change, her body only gives a slight natural bounce; she does not lift her feet or put the shoes on by hand.
【Fifth click | 00:09.20–00:10.80】
The cursor moves to the bottom question-mark card, pauses briefly, then clicks it.
On the next beat, a soft cream-white beret appears on Mia’s head, and a dark brown vintage structured handbag appears in her right hand. The bag has short handles, gold ring buckles, and leather trim, and hangs to around knee level.
Her right arm lowers naturally under the weight of the handbag; her long copper-orange curls fall voluminously on either side of the beret. Mia quickly looks down to check her complete outfit, then raises her head and looks at the camera.
[00:10.80-00:13.00] Shot 4: Final outfit check (Final Outfit Check)
【Complete look】
Cream-white beret, long copper-orange curls, cropped cocoa-brown fuzzy cardigan, cream-white lace camisole, brown plaid multilayered lace mini skirt, layered vintage necklaces, white patterned tights, cream-colored tie-up slouchy leg warmers, brown furry platform shoes, dark brown vintage handbag.
【Action】
Mia first looks down at her skirt and shoes, gently straightens the cardigan hem with her left hand, and steadies the handbag with her right.
She looks up again and gazes directly at the camera. Her left hand moves to her waist, elbow angled outward; her right hand holds the bag at her side. She shifts her weight slightly to one side into a natural S-shaped pose, with her knees together and head tilted slightly.
The five clothing cards on the left shrink and disappear one by one from bottom to top, leaving only “DRESS UP” at the upper left, the three hearts, and “X” at the upper right.
[00:13.00-00:15.00] Shot 5: Game complete freeze-frame (Complete Screen)
【Frame】
Large pixel text “COMPLETE!” appears slightly below center: cream-white lettering with a dark brown pixel outline and a light-colored dimensional shadow. It stretches across the area below her waist without completely covering the skirt’s layers.
When the text appears, play a clear 8-bit level-complete sound effect, and make the three pink hearts flash once in sync.
Mia holds her full-body finishing pose with her left hand on her waist, handbag in her right hand, and legs together. She looks directly at the camera with a slight smile; only natural breathing and subtle head movement remain.
For the final 1 seconds, the top “DRESS UP”, hearts, and “X” flicker slightly with an every-other-frame pixel-scan effect; “COMPLETE!” remains mostly intact. Keep the character, outfit, and background stable.
Hold on the complete UI and full outfit for 15.00 seconds, then end directly without fading or cutting to black.
【Negative constraints】
Do not change the protagonist’s face, identity, skin tone, age, or body proportions; do not turn the pixel claw into realistic machinery, let it cover the character’s face, or make her body deform while suspended; do not garble menu text, change the clothing card order, have the cursor click the wrong item, or let the cursor pass over the character’s face; do not change outfits before a click, omit the item appearing after a click, or show multiple items appearing early at once; do not use gradual, magical-particle, smoke, or melting outfit changes, or have clothes grow from inside the body; do not let the character’s position drift between outfit changes, alter the camera angle, or make the background furniture jump; do not lose the camisole, mini skirt, cardigan, necklaces, patterned tights, slouchy leg warmers, furry shoes, beret, or handbag; do not make clothing transparent, expose beneath the skirt, cause a wardrobe malfunction, damage the tights, or let the bag strap pass through an arm; do not add extra limbs or fingers, fuse fingers, distort the face, or let hair pass through the body; do not add background people or reflections in mirrors, shake the camera, zoom randomly, or let UI cover the character’s face; do not add garbled subtitles, watermarks, brand logos, plastic skin, a plastic CGI look, or anime-style rendering.
wan3.0 effect 👇【风格】复古像素换装游戏穿搭短片(Pixel Dress-Up Game),真人时尚摄影(Photorealistic Fashion Video),Y2K森系早秋穿搭,奶油棕色调,4K高清,30fps,像素动画与真人画面结合
【时长】15秒
【画幅】9:16竖屏
【场景】暖灰色居家卧室兼试衣区,浅米色地毯;左侧摆放黄铜阅读灯、深蓝细条纹扶手椅、白色兔子抱枕和圆形木边几,边几上放一杯咖啡;中央后方有一株绿植;右侧是白色房门,门上挂深棕托特包和灰棕色衣物,旁边摆放浅木色藤编玻璃柜
【角色】@ 命名为“米娅”。下文只使用“米娅”代称;面孔、肤色、五官和身材比例严格匹配参考图,全程保持同一身份,换装时不得换脸或改变身体比例
【声音】轻快复古电子音乐混合8-bit游戏音效;机械爪移动、加载完成、鼠标点击、单品装备和通关提示分别对应清晰音效;无对白、无真人字幕
【全局摄影】
固定竖屏全身镜头,正面略高机位轻微俯拍,约24–28mm手机广角,米娅从头到鞋完整入画。摄影机全程不推、不拉、不摇、不移;人物和家具位置稳定,所有视觉节奏来自像素动画、鼠标移动和卡点硬切换装。
[00:00-00:02.80] 镜头1:像素机械爪投放角色(Pixel Claw Entrance)
【开场钩子】
第一帧是空房间。一个巨大的棕白色像素机械爪从画面右上方快速进入,同时把米娅从画面右侧水平吊运进来。
【初始穿着】
米娅穿奶油香槟色亮面缎质睡衣套装:宽松长袖翻领上衣、同面料直筒长裤,布面布满细小深棕圆点,翻领、门襟、袖口和裤脚带深棕滚边,脚穿纯白色包头软底居家拖鞋。造型完整不透明。
【造型】
铜橘红色长卷发自然披肩,轻薄刘海,无帽子、无项链、无手提包。
【动作】
像素机械爪夹持在米娅头肩上方,把她从右侧吊运到画面正中央。米娅双眼闭合,头向左肩歪斜,双臂无力垂下,双脚并拢,身体像睡着的游戏角色一样轻微晃动。
机械爪到达中央后停止横移,爪臂松开并垂直升出画面。米娅落在地毯上保持站立,身体轻轻回弹,双脚稳定着地。
机械爪是平面像素动画(2D Pixel Overlay),边缘清晰、色块规整,不是写实金属装置,不遮挡或改变米娅的面孔。
[00:02.80-00:05.40] 镜头2:苏醒与换装菜单加载(Game UI Loading)
【动作】
米娅先保持低头闭眼,随后缓慢抬头睁眼,直视镜头,嘴唇微张,像刚从睡梦中醒来。
画面底部弹出一条奶油色与棕色描边的像素加载条。加载条从左向右逐格填充。
米娅闭上眼睛打哈欠,两只手从腿侧抬起,双肘弯曲经过肩部,随后双臂完全伸直举过头顶,形成宽V形伸懒腰姿势;头部轻轻后仰,肩膀上提,缎面袖子产生真实褶皱。
加载条填满时发出短促游戏提示音。五张像素服饰卡从画面左上方高速落下,依次排列成左侧竖向选择栏。
【像素界面】
左上显示奶油色像素边框标题“DRESS UP”,右侧排列三颗粉红色像素爱心;右上显示像素边框“X”。
左侧五张服饰卡从上到下分别显示:
1. 奶油白蕾丝细肩带上衣;
2. 棕色格纹蕾丝层叠短裙;
3. 可可棕毛绒针织开衫;
4. 奶油色堆堆袜与棕色毛绒厚底鞋;
5. 橙棕色问号卡“?”。
大型白色像素鼠标箭头从画面右侧进入,移动到第一张服饰卡旁边。所有UI保持平面像素风,不遮挡米娅的脸和主要身体轮廓。
[00:05.40-00:10.80] 镜头3:逐项点击换装(Rhythmic Outfit Jump Cuts)
【统一换装规则】
每次均严格按照“鼠标移动到服饰卡→点击音效→停顿一拍→固定机位硬跳切→对应单品瞬间装备”的顺序进行。
人物站位、身体大小、双脚位置、头部方向和手臂高度在硬切前后保持一致。禁止衣服逐渐生长、粒子生成、融化变形或遮镜换装。
【第一次点击|00:05.40-00:06.20】
鼠标点击第一张上衣卡。
下一拍,香槟色睡衣上衣瞬间替换成奶油白修身细肩带上衣;胸前有小型棕色动物刺绣和深色纽扣,下摆拼接奶油白蕾丝荷叶边。
香槟色睡裤、白色居家拖鞋继续保留。米娅把举过头顶的双臂放到身体两侧,展示新上衣。
【第二次点击|00:06.20-00:07.10】
鼠标下移并点击第二张短裙卡。
下一拍,香槟色睡裤瞬间替换成棕咖色格纹多层百褶短裙;裙摆由多层格纹荷叶边和奶油白蕾丝组成,轮廓轻盈蓬松。
颈部同时出现多层复古项链:短链带星形小吊坠,长链带钥匙或十字形吊坠。白色居家拖鞋暂时保留。
【第三次点击|00:07.10-00:08.10】
鼠标下移并点击第三张针织开衫卡。
下一拍,米娅上身增加一件可可棕色毛绒短款针织开衫,V领、长袖、宽松袖口,敞开穿着,完整露出奶油白吊带和多层项链。
双腿同时增加白色半透明花纹连裤袜,纹理细密清晰,不透明过度、不出现破损。
【第四次点击|00:08.10-00:09.20】
鼠标下移并点击第四张鞋袜卡。
下一拍,白色居家拖鞋消失,替换为奶油米色抽绳堆堆腿套和棕色长绒毛厚底鞋。腿套在小腿处形成多层自然褶皱,奶油色系绳松散垂落;毛绒鞋头宽大蓬松,深棕厚鞋底完整落地。
米娅始终双脚并拢,服装替换后身体只产生轻微自然回弹,不抬脚、不手动穿鞋。
【第五次点击|00:09.20-00:10.80】
鼠标移动到最下方问号卡,短暂停顿后点击。
下一拍,米娅头上瞬间出现奶油白软呢贝雷帽,右手同时出现深棕色复古结构手提包。手提包带短提手、金色环扣和皮革装饰带,垂落至膝盖附近。
右臂因手提包重量自然下沉;铜橘长卷发从贝雷帽两侧蓬松垂落。米娅低头快速检查完整穿搭,随后抬头看向镜头。
[00:10.80-00:13.00] 镜头4:最终穿搭展示(Final Outfit Check)
【完整造型】
奶油白贝雷帽、铜橘长卷发、可可棕毛绒短开衫、奶油白蕾丝吊带、棕色格纹多层蕾丝短裙、多层复古项链、白色花纹连裤袜、奶油色绑带堆堆腿套、棕色毛绒厚底鞋、深棕色复古手提包。
【动作】
米娅先低头看向自己的裙摆和鞋袜,左手轻轻整理开衫下摆,右手稳定提包。
她重新抬头直视镜头,左手移到腰部,手肘向外打开;右手提包垂在身体侧面。身体重心轻轻移向一侧,形成自然S形站姿,双膝靠拢,头部微微侧倾。
左侧五张服饰卡从下到上依次缩小并消失,只保留左上“DRESS UP”、三颗爱心和右上“X”。
[00:13.00-00:15.00] 镜头5:游戏通关定格(Complete Screen)
【画面】
中央偏下位置弹出大型像素文字“COMPLETE!”:奶油白色字面、深棕色像素描边和浅色立体阴影,横跨腰部下方,但不完全遮住裙装层次。
出现文字时配一声清晰的8-bit通关音效,三颗粉红爱心同步闪亮一次。
米娅保持左手扶腰、右手提包、双腿靠拢的全身定妆姿势,直视镜头,嘴角轻轻上扬;人物只保留自然呼吸和细微头部动作。
最后1秒,顶部“DRESS UP”、爱心和“X”以隔帧像素扫描方式轻微闪烁;“COMPLETE!”始终基本完整。人物、服装和背景保持稳定。
15.00秒停留在完整UI和完整穿搭画面上直接结束,不渐隐、不切黑。
【负面约束】
禁止主角换脸、身份变化、肤色变化、年龄变化、身体比例漂移;禁止像素机械爪变成写实机械、机械爪压住人物面孔、机械爪导致身体悬空变形;禁止菜单文字乱码、服饰卡顺序改变、鼠标点击错误单品、鼠标穿过人物面部;禁止先换装后点击、点击后没有装备反馈、多个单品提前同时出现;禁止渐变换装、魔法粒子换装、烟雾换装、服装融化、衣物从身体内部生长;禁止换装前后人物位置漂移、镜头角度改变、背景家具跳动;禁止丢失吊带、短裙、开衫、项链、花纹袜、堆堆腿套、毛绒鞋、贝雷帽或手提包;禁止衣物透明、裙底暴露、意外走光、连裤袜破损、包带穿过手臂;禁止多余肢体、多余手指、融合手指、扭曲面孔、发丝穿过身体;禁止背景人物、镜面反射、摄影机摇晃、随机推拉、UI遮挡人物脸部;禁止乱码字幕、水印、品牌标识、塑料皮肤、塑料CG质感和动漫人物渲染。
wan3.0 效果👇
How to use
Usage suggestion: Upload a character reference image and choose a video model that supports reference images, a locked camera, character consistency, and sound effect control. After generation, carefully check the text UI, hands, clothing layers, and outfit-change timing.







