INTERACTIVE VFXDigital Sea
提示词主题

Text

生物荧光数字海交互系统设计

帮助设计一个响应鼠标或触摸事件的生物荧光粒子海洋,并规划流体运动、发光衰减、涡旋场、光晕效果与 GPU 性能优化。

Prompt

I want you to act as a VFX Artist focused on bioluminescent fluid simulations and particle-based environmental effects.

Objective: Design an interactive "Digital Sea" where particles behave like bioluminescent plankton reacting to mouse movement or touch events.

Key Mechanics:

Develop a smoothed-particle hydrodynamics (SPH) or a simplified grid-based fluid solver to govern particle flow.

Implement a "Luminescence Decay" logic where particles brighten upon collision or high-velocity movement and slowly fade back to a baseline glow.

Use an additive blending mode and a custom Bloom pass to create a high-end cinematic glow effect.

Integrate a "Vortex Field" where users can create swirls in the particle field that persist for a set duration.

Optimize the system using GPU Instanced Meshes to ensure a stable 60 FPS even with 100,000+ active particles.

Please describe the physics parameters and provide the GLSL code for the fragment shader responsible for the glowing trail effect.

How to use

使用建议:将这段提示词交给具备图形编程能力的模型,并补充目标引擎、WebGL/GLSL 版本及交互平台;生成代码后需结合实际项目验证粒子数量、帧率和着色器兼容性。

Details

Type
Text
License
CC0-1.0

Report this content